A quieter week, focused mostly on tuning. RetroFantasy’s draft economy got a significant rebalancing pass alongside new UI signals for bot difficulty, and Color Lock’s Android build cleaned up its logging infrastructure.

RetroFantasy Rebalances the Draft Economy

Five commits landed in RetroFantasy this week, and they all orbit the same thing: making the draft experience feel right.

The biggest visible change is a new bot difficulty indicator — signal bars that appear in both the draft and season UI, giving players a read on how tough each bot opponent is before committing to a matchup. It’s a small piece of information that changes decision-making considerably. Previously, bot difficulty was opaque until you were already in a game.

The economy side saw more aggressive tuning. Flex spot costs dropped from 500 to 150, bench spots went from their previous price down to 60, and the hidden reveal cost was reduced to 5. These aren’t small tweaks — the flex spot change alone is a 70% reduction. The team appears to be pushing toward a draft experience where roster flexibility is accessible rather than aspirational, which should open up more varied strategies in classic mode.

Speaking of classic mode, three default bench spots are now included from the start. Combined with the lower costs, this shifts the baseline draft experience from “spend carefully on a thin roster” to “build a bench and make substitution decisions.” It’s a meaningful change to how the mode plays.

A smaller but telling change: “Reveal Points” was renamed to “Spend Points” across the draft sidebar. The old name described the mechanic’s origin; the new name describes what players actually do with it. That kind of rename usually signals the team has watched enough people use the feature to know the original label wasn’t landing.

Color Lock Android Cleans Up Its Logging

On the Color Lock side, the Android app replaced its scattered console.log calls with a structured debug logging system. It’s the kind of refactor that doesn’t change what the app does but changes how well the team can diagnose what it’s doing. Structured logs are filterable, searchable, and can be toggled by severity — advantages that matter most when you’re chasing a bug on a device you can’t reproduce locally.

What’s Next

RetroFantasy’s draft economy changes suggest the team is preparing for broader playtesting — you don’t rebalance this aggressively unless you’re about to put it in front of more people. The next few weeks should show whether these numbers hold or get another pass.